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Goblin Spy
( 1)
Creature — Goblin Rogue
(1/1)
Play with the top card of your library revealed.
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Goblin Spymaster
( 3)
Creature — Goblin Rogue
(2/1)
First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
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Goblin Swine-Rider
( 1)
Creature — Goblin
(1/1)
Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
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Goblin Test Pilot
( 3)
Creature — Goblin Pilot Wizard
(0/2)
Flying : Goblin Test Pilot deals 2 damage to any target chosen at random.
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Goblin Tinkerer
( 2)
Creature — Goblin Artificer
(1/2)
, : Destroy target artifact. That artifact deals damage equal to its mana value to Goblin Tinkerer.
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Goblin Tomb Raider
( 1)
Creature — Goblin Pirate
(1/2)
As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste.
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Goblin Trailblazer
( 2)
Creature — Goblin Pirate
(2/1)
Menace (This creature can't be blocked except by two or more creatures.)
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Goblin Trapfinder
( 1)
Creature — — Goblin
(1/1)
When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs less to cast," and "At the beginning of your end step, sacrifice this creature."
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Goblin Traprunner
( 4)
Creature — Goblin
(4/2)
Whenever Goblin Traprunner attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.
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Goblin Trashmaster
( 4)
Creature — Goblin Warrior
(3/3)
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
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Goblin Trenches
( 3)
Enchantment
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
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Goblin Tunneler
( 2)
Creature — Goblin Rogue
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Goblin Turncoat
( 2)
Creature — Goblin Mercenary
(2/1)
Sacrifice a Goblin: Regenerate Goblin Turncoat.
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Goblin Tutor
( 1)
Instant
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery
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Goblin Vandal
( 1)
Creature — Goblin Rogue
(1/1)
Whenever Goblin Vandal attacks and isn't blocked, you may pay . If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.
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Goblin War Buggy
( 2)
Creature — Goblin
(2/2)
Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Goblin War Cry
( 3)
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
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Goblin War Drums
( 3)
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
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Goblin War Paint
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
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Goblin War Party
( 4)
Sorcery
Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Goblin War Strike
( 1)
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
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Goblin Warchief
( 3)
Creature — Goblin Warrior
(2/2)
Goblin spells you cast cost less to cast. Goblins you control have haste.
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Goblin Wardriver
( 2)
Creature — Goblin Warrior
(2/2)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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Goblin Warrens
( 3)
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
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Goblin Welder
( 1)
Creature — Goblin Artificer
(1/1)
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
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Goblin Wizard
( 4)
Creature — Goblin Wizard
(1/1)
: You may put a Goblin permanent card from your hand onto the battlefield. : Target Goblin gains protection from white until end of turn.
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Goblin Wizardry
( 4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
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Goblins of the Flarg
( 1)
Creature — Goblin Warrior
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice Goblins of the Flarg.
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Goblinslide
( 3)
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, create a 1/1 red Goblin creature token with haste.
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Goddric, Cloaked Reveler
( 3)
Legendary Creature — Human Noble
(3/3)
Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
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God-Eternal Bontu
( 5)
Legendary Creature — Zombie God
(5/6)
Menace When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Godo, Bandit Warlord
( 6)
Legendary Creature — Human Barbarian
(3/3)
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
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Godo's Irregulars
( 1)
Creature — Human Warrior
(1/1)
: Godo's Irregulars deals 1 damage to target creature blocking it.
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Godsire
( 8)
Creature — Beast
(8/8)
Vigilance : Create an 8/8 Beast creature token that's red, green, and white.
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Godtracker of Jund
( 3)
Creature — Elf Shaman
(2/2)
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.
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Goham Djinn
( 6)
Creature — Djinn
(5/5)
: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
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Golden Demise
( 3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
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Goldfury Strider
( 5)
Artifact Creature — Golem
(3/5)
Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
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Goldhound
( 1)
Artifact Creature — Treasure Dog
(1/1)
First strike Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice Goldhound: Add one mana of any color.
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Goldnight Castigator
( 4)
Creature — Angel
(4/9)
Flying, haste If a source would deal damage to you, it deals double that damage to you instead. If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.
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Goldspan Dragon
( 5)
Creature — Dragon
(4/4)
Flying, haste Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token. Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."
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Goldwardens' Gambit
( 8)
Sorcery
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
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Golgari Charm
( 2)
Instant
Choose one — • All creatures get -1/-1 until end of turn. • Destroy target enchantment. • Regenerate each creature you control.
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Golgari Findbroker
( 4)
Creature — Elf Shaman
(3/4)
When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
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Golgari Germination
( 3)
Enchantment
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
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Golgari Rotwurm
( 5)
Creature — Zombie Wurm
(5/4)
, Sacrifice a creature: Target player loses 1 life.
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Golgari Thug
( 2)
Creature — Human Warrior
(1/1)
When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
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Gollum, Obsessed Stalker
( 2)
Legendary Creature — Halfling Horror
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
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Gollum, Patient Plotter
( 2)
Legendary Creature — Halfling Horror
(3/1)
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. , Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
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Gollum, Scheming Guide
( 2)
Legendary Creature — Halfling Horror
(2/1)
Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
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Gollum's Bite
( 1)
Instant
Target creature gets -2/-2 until end of turn. , Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery.
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Goma Fada Vanguard
( 2)
Creature — Human Warrior
(2/2)
Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
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Gonti, Canny Acquisitor
( 5)
Legendary Creature — Aetherborn Rogue
(5/5)
Spells you cast but don't own cost less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Gonti, Lord of Luxury
( 4)
Legendary Creature — Aetherborn Rogue
(2/3)
Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Gonti's Machinations
( 1)
Enchantment
Whenever you lose life for the first time each turn, you get . (You get an energy counter. Damage causes loss of life.) Pay , Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
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Gorbag of Minas Morgul
( 2)
Legendary Creature — Orc Soldier
(2/2)
Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one — • Draw a card. • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Gorehorn Minotaurs
( 4)
Creature — Minotaur Warrior
(3/3)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
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Gore-House Chainwalker
( 2)
Creature — Human Warrior
(2/1)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Goremand
( 6)
Creature — Demon
(5/5)
As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Goremand enters the battlefield, each opponent sacrifices a creature.
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Goretusk Firebeast
( 6)
Creature — Elemental Boar Beast
(2/2)
When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player or planeswalker.
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Gorex, the Tombshell
( 8)
Legendary Creature — Zombie Turtle
(4/4)
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way. Deathtouch Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
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Gorger Wurm
( 5)
Creature — Wurm
(5/5)
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
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Gorging Vulture
( 3)
Creature — Bird
(2/2)
Flying When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
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Gorgon Recluse
( 5)
Creature — Gorgon
(2/4)
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Gorilla War Cry
( 2)
Instant
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
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Goro-Goro and Satoru
( 3)
Legendary Creature — Goblin Human
(3/4)
Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. : Creatures you control gain haste until end of turn.
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Goryo's Vengeance
( 2)
Instant — Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Go-Shintai of Ancient Wars
( 3)
Legendary Enchantment Creature — Shrine
(2/2)
First strike At the beginning of your end step, you may pay . When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
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Go-Shintai of Hidden Cruelty
( 4)
Legendary Enchantment Creature — Shrine
(2/2)
Deathtouch At the beginning of your end step, you may pay . When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
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Gothmog, Morgul Lieutenant
( 4)
Legendary Creature — Human Soldier
(3/3)
When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch.
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Gouged Zealot
( 4)
Creature — Cyclops Berserker
(4/3)
Reach Delirium — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls.
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Grab the Reins
( 4)
Instant
Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine (Choose both if you pay the entwine cost.)
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Grabby Giant
( 4)
Creature — Giant
(4/3)
Reach , Sacrifice an artifact or land: Draw a card.
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Graceful Restoration
( 5)
Sorcery
Choose one — • Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. • Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
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Graf Harvest
( 1)
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.) , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
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Graf Rats
( 2)
Creature — Rat
(2/1)
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
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Graf Reaver
( 2)
Creature — Zombie Warrior
(3/3)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Graf Reaver exploits a creature, destroy target planeswalker. At the beginning of your upkeep, Graf Reaver deals 1 damage to you.
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Grafted Butcher
( 2)
Creature — Phyrexian Samurai
(2/2)
When Grafted Butcher enters the battlefield, Phyrexians you control gain menace until end of turn. Other Phyrexians you control get +1/+1. , Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery.
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Grakmaw, Skyclave Ravager
( 3)
Legendary Creature — Hydra Horror
(0/0)
Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
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Grand Ball Guest
( 2)
Creature — Human Peasant
(2/2)
Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
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Grand Melee
( 4)
Enchantment
All creatures attack each combat if able. All creatures block each combat if able.
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Grand Warlord Radha
( 4)
Legendary Creature — Elf Warrior
(3/4)
Haste Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
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Grandmother Ravi Sengir
( 0)
Legendary Creature — Human Wizard
(3/3)
Flying Whenever a creature an opponent controls dies, put a +1/+1 counter on Grandmother Ravi Sengir and you gain 1 life.
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Granite Gargoyle
( 3)
Creature — Gargoyle
(2/2)
Flying : Granite Gargoyle gets +0/+1 until end of turn.
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Granite Grip
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
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Granitic Titan
( 6)
Creature — Elemental
(5/4)
Menace Cycling (, Discard this card: Draw a card.)
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Granulate
( 4)
Sorcery
Destroy each nonland artifact with mana value 4 or less.
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Grapeshot
( 2)
Sorcery
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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